Correcting exported DAE from ColladaMaya for Papervision3D
Using Maya and ColladaMaya:
Open an exported DAE file.
Search for this section:
<bind_material>
<technique_common>
<instance_material symbol=”file1MaterialSG” target=”#file1Material”>
</instance_material>
</technique_common>
</bind_material>
find this section:
<library_materials>
<material id=”blinn1″ name=”blinn1″>
<instance_effect url=”#blinn1-fx”/>
</material>
<material id=”file1Material” name=”file1Material”>
<instance_effect url=”#file1Material-fx”/>
</material>
</library_materials>
change the id attribute value from “file1Material” to “file1MaterialSG”
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You’re currently reading “Correcting exported DAE from ColladaMaya for Papervision3D,” an entry on simple blog
- Published:
- June 7, 2008 / 2:14 am
- Category:
- Uncategorized
- Tags:
- COlladaMaya, DAE, Maya, Papervision3D
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